TY - GEN
T1 - Design Elements of Pervasive Games for Elderly Players
T2 - 5th International Conference on Human Aspects of IT for the Aged Population, ITAP 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019
AU - Santos, Luciano H.O.
AU - Okamoto, Kazuya
AU - Hiragi, Shusuke
AU - Yamamoto, Goshiro
AU - Sugiyama, Osamu
AU - Aoyama, Tomoki
AU - Kuroda, Tomohiro
N1 - Publisher Copyright:
© 2019, Springer Nature Switzerland AG.
PY - 2019
Y1 - 2019
N2 - We present the design process and evaluation of a pervasive, location-based mobile game created to act as an experiment system and allow evaluation of how different design elements can influence player behaviour, using social interaction as a study case. A feasibility study with a group of community dwelling elderly volunteers from the city of Kyoto, Japan, was performed to evaluate the system. Results showed that the choice of theme and overall design of game was adequate, and that elderly people could understand the game rules and their goals while playing. Points of improvement included reducing the complexity of game controls and changing social interaction mechanics to account for situations when there are only a few players active or players are too far apart.
AB - We present the design process and evaluation of a pervasive, location-based mobile game created to act as an experiment system and allow evaluation of how different design elements can influence player behaviour, using social interaction as a study case. A feasibility study with a group of community dwelling elderly volunteers from the city of Kyoto, Japan, was performed to evaluate the system. Results showed that the choice of theme and overall design of game was adequate, and that elderly people could understand the game rules and their goals while playing. Points of improvement included reducing the complexity of game controls and changing social interaction mechanics to account for situations when there are only a few players active or players are too far apart.
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U2 - 10.1007/978-3-030-22015-0_16
DO - 10.1007/978-3-030-22015-0_16
M3 - Conference contribution
AN - SCOPUS:85069870202
SN - 9783030220143
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 204
EP - 215
BT - Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments - 5th International Conference, ITAP 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings
A2 - Zhou, Jia
A2 - Salvendy, Gavriel
PB - Springer Verlag
Y2 - 26 July 2019 through 31 July 2019
ER -