TY - GEN
T1 - Fused visualization with non-uniform transparent surface for volumetric data using stochastic point-based rendering
AU - Hasegawa, Kyoko
AU - Fujimoto, Yuta
AU - Xu, Rui
AU - Tateyama, Tomoko
AU - Chen, Yen Wei
AU - Tanaka, Satoshi
N1 - Publisher Copyright:
© Springer International Publishing Switzerland 2016.
PY - 2016
Y1 - 2016
N2 - In medical, scientific, and other fields, transparent surface visualization is useful for investigating inner three-dimensional (3D) structures. Such visualization typically involves the use of polygon graphics in which the polygons must be sorted along the line of sight. However, sorting involves considerable computation time for large-scale data. Furthermore, the order of polygons in the sorting can often become indefinite, especially for intersecting surfaces. Therefore, particle-based volume rendering that does not require sorting is proposed as a transparent-rendering method. The proposed method obtains slice images with non-uniform opacity using color and opacity maps similar to volume rendering. The method initially generates the particles, a process it performs only once. It additionally employs particle shuffling, which requires considerably less computation time than particle sorting. To demonstrate the efficacy of the proposed method, we rendered 3D-fused images, including slice–slice and volume–slice images, for medical volumetric data. The results show that the performance of the proposed method is satisfactory in cases in which the area of the particle is greater than that of the cell.
AB - In medical, scientific, and other fields, transparent surface visualization is useful for investigating inner three-dimensional (3D) structures. Such visualization typically involves the use of polygon graphics in which the polygons must be sorted along the line of sight. However, sorting involves considerable computation time for large-scale data. Furthermore, the order of polygons in the sorting can often become indefinite, especially for intersecting surfaces. Therefore, particle-based volume rendering that does not require sorting is proposed as a transparent-rendering method. The proposed method obtains slice images with non-uniform opacity using color and opacity maps similar to volume rendering. The method initially generates the particles, a process it performs only once. It additionally employs particle shuffling, which requires considerably less computation time than particle sorting. To demonstrate the efficacy of the proposed method, we rendered 3D-fused images, including slice–slice and volume–slice images, for medical volumetric data. The results show that the performance of the proposed method is satisfactory in cases in which the area of the particle is greater than that of the cell.
UR - http://www.scopus.com/inward/record.url?scp=84979041793&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84979041793&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-39687-3_23
DO - 10.1007/978-3-319-39687-3_23
M3 - Conference contribution
AN - SCOPUS:84979041793
SN - 9783319396866
T3 - Smart Innovation, Systems and Technologies
SP - 237
EP - 246
BT - Innovation in Medicine and Healthcare 2016
A2 - Jain, Lakhmi C.
A2 - Howlett, Robert J.
A2 - Jain, Lakhmi C.
A2 - Chen, Yen-Wei
A2 - Tanaka, Satoshi
A2 - Jain, Lakhmi C.
PB - Springer Science and Business Media Deutschland GmbH
T2 - 4th KES International Conference on Innovation in Medicine and Healthcare, InMed 2016
Y2 - 15 June 2016 through 17 June 2016
ER -