Electromyography-controlled gamified exercise system for the distal upper extremity: a usability assessment in subacute post-stroke patients

Kazuki Ito, Shintaro Uehara, Akiko Yuasa, Chang Man Kim, Shin Kitamura, Kazuki Ushizawa, Shigeo Tanabe, Yohei Otaka

研究成果: ジャーナルへの寄稿学術論文査読

5 被引用数 (Scopus)

抄録

Purpose: Movement repetition is known to play a key role in promoting functional improvements or maintaining functional levels in post-stroke hemiparetic patients. However, repetitive movements tend to be monotonous, making it challenging for patients to continue. Here, we developed a new gamified system to allow patients perform repetitive movements with enjoyment. The present study aimed to examine the usability of the system in subacute stroke patients. Method: The exercise system comprised an electromyography-controlled operating system that enabled users to play a virtual game by repetitive finger and wrist movements on the affected side. A total of 13 patients with upper-limb hemiparesis underwent a single bout of exercise using the system and assessed its usability, satisfactoriness, enjoyability, etc. using the System Usability Scale (SUS), Quebec User Evaluation of Satisfaction with assistive Technology (QUEST)-like questionnaire, and numerical rating scale (NRS). Results: All the participants, who had a wide range of paretic levels, were able to perform the exercise using the system. Participants scored the system a median of 85.0 for SUS and 4.2 for the QUEST-like questionnaire, with an “excellent” in usability and “satisfied” in user satisfaction with the system. The median NRS scores for enjoyability, potential for continuous use, and effectiveness were 8.0, 9.0, and 9.0, respectively, which were greater than the scores for usual rehabilitation training for the upper extremity. Conclusions: The novel electromyography-controlled gamified exercise system may have sufficient usability and enjoyability to motivate patients with a wide range of paretic levels to perform repetitive finger and wrist movements.IMPLICATIONS FOR REHABILITATION The electromyography-controlled gamified exercise system had overall positive perspectives on the usability of the system. This exercise system could help motivate patients with a wide range of paretic levels to perform repetitive finger and wrist movements.

本文言語英語
ページ(範囲)883-888
ページ数6
ジャーナルDisability and Rehabilitation: Assistive Technology
18
6
DOI
出版ステータス出版済み - 2023

All Science Journal Classification (ASJC) codes

  • 理学療法、スポーツ療法とリハビリテーション
  • 整形外科およびスポーツ医学
  • 生体医工学
  • リハビリテーション
  • 言語聴覚療法

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