メインナビゲーションにスキップ 検索にスキップ メインコンテンツにスキップ

Online Game Marketplace for Online Game Virtual Item Transaction

  • Randy Rachmadi
  • , Rafid Chairullah
  • , Vania Levina
  • , Muchamad Rilo Pambudi
  • , Harco Leslie Hendric Spits Warnars
  • , Tokuro Matsuo

研究成果: 書籍/レポート タイプへの寄稿会議への寄与

抄録

This paper trying to create something new regarding the online game marketplace for producing an integrated marketplace with several combined genre and categories of games. The primary purpose of this research is to develop e-commerce for online games and explain the benefit that people can get from it. This research focuses on building an online marketplace based on a website that can provide an opportunity to do it transaction related to a specific game. Mainly, the online games marketplace quality will be based on user satisfaction and user recommendation from the previous research. Meanwhile, these satisfaction level include four dimensions that decide the perceived value of the user reason for purchasing an online games item, which are functional value, emotional value, monetary value, and social value. From that information, we build a marketplace for online games item to satisfy the user requirement and also benefiting with its advantages. We also provide the difference between e-commerce mainly with our proposed e-commerce for online games item. The results will be a full-fledged web-based application for online games item marketplace. This paper will be an opportunity to further development of online games marketplace for the growth of online games transaction.

本文言語英語
ホスト出版物のタイトルProceedings - 2019 8th International Congress on Advanced Applied Informatics, IIAI-AAI 2019
出版社Institute of Electrical and Electronics Engineers Inc.
ページ869-872
ページ数4
ISBN(電子版)9781728126272
DOI
出版ステータス出版済み - 07-2019
外部発表はい
イベント8th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2019 - Toyama, 日本
継続期間: 07-07-201911-07-2019

出版物シリーズ

名前Proceedings - 2019 8th International Congress on Advanced Applied Informatics, IIAI-AAI 2019

会議

会議8th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2019
国/地域日本
CityToyama
Period07-07-1911-07-19

All Science Journal Classification (ASJC) codes

  • コンピュータ ネットワークおよび通信
  • コンピュータ サイエンスの応用
  • 情報システム
  • 情報システムおよび情報管理
  • 社会科学(その他)

フィンガープリント

「Online Game Marketplace for Online Game Virtual Item Transaction」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル